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What’s the Fastest SSD for Gaming? FireCuda Wins PC Mag Editors’ Choice Award

Seagate Blog – 8.12.19

PC Magazine has crowned a “New King of the Castle” in SSD drives for gamers, handing the Seagate FireCuda 510 SSD its Editor’s Choice Award and a 4.5-star “Excellent” rating, and hailing the drive for “lightning-fast performance and strong durability, paired with its reasonable per‌-‌gigabyte cost.”

Read more: What’s the Fastest SSD for Gaming? FireCuda Wins PC Mag Editors’ Choice Award

Photographer Simon Pollock: Use Seagate IronWolf Hard Drives for All Your Photos

Seagate Blog – 5.29.19 (5.24.19)

Recently I was offered the opportunity to try out a pair of the Seagate IronWolf hard disks. If you have read any of my previous articles about storage, drives, and NAS (Network Attached Storage) for photographers, you’ll know one thing about me; I consider spinning media hard drives to be either “Dead or Dying from the moment they’re powered up.” This is mostly true.

Read more: Photographer Simon Pollock: Use Seagate IronWolf Hard Drives for All Your Photos

Seagate I HipHopGamer on Plug-and-Play Gaming

Seagate YouTube Channel – 4.18.19 (4.16.19)

 

Los Angeles-based writer Emily Rose Jacobson actor and the video game industry writer is often on the go. “The Game Drive fits really well into my lifestyle,” she says. “I can take it with me.” Busy playing and appreciating the storytelling power of games, Emily doesn’t just play them for fun. She plays in order to write reviews. That can get overwhelming—on her console. “With so many games out there, … sometimes it gets frustrating on my console because I need to download a new game, but … I don’t want to erase all my other games because I want to come back to them later. With the Game Drive, I don’t have to worry about that at all.”

Source: Seagate I HipHopGamer on Plug-and-Play Gaming

Beyond Recycling: How “Circularity” is Reshaping the E-Waste Fight

Seagate Blog – 4.3.19 (4.2.19)

The amount of e-waste that the world generates — and the lost economic potential from that waste — is staggering. An estimated 50 million metric tons of e-waste was generated in 2018, up from roughly 41.8 million metric tons in 2014. Most of this waste ends up in a landfill, or worse, on open land and in bodies of water. Tracking this waste is something that much of our industry ignores, and roughly 80 percent of it isn’t documented.

Read more: Beyond Recycling: How “Circularity” is Reshaping the E-Waste Fight

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