Anne Frank House VR offers a unique and emotional insight into these two years. Experience the world-famous Secret Annex in a never before seen way. Travel back to the years of the Second World War and wander through the rooms of the Annex that housed the group of 8 Jewish people as they hid from the Nazis. Immerse yourself in Anne’s thoughts as you traverse each faithfully recreated room, thanks to the power of VR, and find out what happened to the Annex’ brave inhabitants.
Global citizenship is not about doing what is required of us — it is about acting on our responsibility to being stewards of our planet, and to conducting business always in the best interest of our stakeholders.
Librarians are taking a prominent role in bringing STEAM to students in school districts and colleges all over the world. In fact, more than half of school libraries in the U.S. and Canada offer maker programing for youth. This gives students more opportunities to engage in maker-based learning.
While half of mobile game players are women, they make up only 23 percent of the game industry workforce. Google Play’s Change the Game program is on a mission to close this gap and empower the next generation of game makers. Thousands of these future game makers showcased their creativity and imagination by submitting ideas for Google Play’s first ever Change The Game Design Challenge—a call for teens to design a game they’d like to play—in partnership with Girls Make Games and ESA Foundation.
Minecraft is on a mission to help build thriving public spaces around the world, block by block. Earlier this spring, 45 schoolgirls in matching uniforms crowded into the computer room at the custard-colored North Thanglong Economic & Technical college on the outskirts of Hanoi, Vietnam. Beyond intermittent ripples of laughter and excitement, the 15- and 16-year-olds stayed focused throughout the day on the hard work at hand: playing Minecraft.